In the Roots: Playing with Habitats and Ecosystems in My Bayou RPG
Illustration by Gus Dirks for Bugville Life: For Big and Little Folk (1902) I haven’t interacted with the RPG Blog Carnival before, but I was so excited when I did finally happen across this month’s prompt: Tiny Epics: Small Souls in a Big World! by Errant Thinking . I love “tiny epics” of all shapes and sizes, whether in a devoted “swords-and-whiskers” game or through a more general use of scale as tension. Reading the posts from this month has been an incredible treat, and they have inspired me to take a more deliberate look at how I have (or have not) been encountering some of these ideas in my own upcoming critter-feature, BAYOU . In particular, I wanted to write a bit about my intentions and aspirations for creating environmentally-informed player critters (PCs). First, though, a general claim for consideration: Defining “Player Critters” I believe a game’s “character creation” procedures are the most pivotal expressions of that text’s voice and spirit. This is the f...